Text
A 3D-transformable, 2D rectangular area with a well-defined size that
contains formatted text.
The content
of a text layer is defined by means of a simple XML-based
markup
language, called CharacterWorks Markup
Language,
or CWML.
Text layers support scrolling
in horizontal and vertical directions,
where the size of
the layer defines the boundaries (see also Layer
Timing).
CW provides several tools
to create text layers that come with useful default settings
and preset CWML
codes:
See the CWML
reference for additional customization options for some of
the specialized text layers created by the tools listed above.
Text layers can display dynamic and/or shared data from data sources.
The CWML
data tag, along with the field
attribute, is used to refer to data
items from a connected data source within text content.
For example, the Twitter
Data Source
provides a list of tweets and users which can
be referenced
by specifying <data field=”tweet”/>
and <data
field=”user”/>. In the final output, these tags
are replaced
by the actual data items provided by the data source.
Additional user interface facilities are provided for quick generation
of text layers with data source links. For example, drag a cell from
a Twitter
Data Source
to the Graphics
Viewer to quickly create a text layer that contains CWML
referring to
that cell of the Twitter source.
The size of a text layer is
controlled by the size
attribute, which is animatable
like most layer attributes. The size of a text layer can be modified
visually by dragging the layer corners or mid-points in the Graphics Viewer,
or
the desired size can be directly entered in the text box.
The layer area can be locked
to prevent it from being enlarged automatically when content is entered.
Text layers support automatic switching between alternate fonts in case
the content does not fit within the specified maximum size. Use the Add
Font button to add an alternate font in the Fonts box. Font alternatives can have completely different values for family, style and size settings. CW will try each font in the Fonts box, progressing from top to bottom, until it finds a font with which
the content fits in the text area. If such a font cannot be
found, then the bottommost font in the list is used. It is recommended
to disable word wrap when using automatic font switching.
A text layer is also a composition,
i.e. it can have child layers. The difference from a regular
composition is that
the placement (transformation) of the child layer
instances is determined by the relevant tags (such as child)
in the CWML
content for
the text layer.
To insert a layer as a child into a text layer, select the text
layer, then, hold SHIFT and drag the layer from Graphics Viewer
to the desired location in the text layer content
editor. The dragged layer will be added to the children of the text
layer (unless it already is) and a child tag
referring to the child
layer will be inserted at the drop location in the text
content. The tag can be copied to other locations in the content to
clone the child elsewhere in text.
The child
tag can also choose which child
layer to display based on
input from a data source. The data item from the data source is used to
look up the child layer by name. Just like the data tag, use the field
attribute to specify the data field name. For example, this method can
be used to display a flag image (child layer) based
on the
country
name input from a data source. For details, see the sample project
links below.
Text layers can also obtain
their content from an external
plain text file.
In this mode of operation, by default, a text layer will automatically
update itself whenever the file it is linked to is modified. However,
this behaviour may be customized by defining a behaviour
with the
UpdateText action.
Once a scrolling text layer goes through all of its
text content, it will emit the TextFinished
event. This event can be used for a number of purposes, such as,
updating from the input file with the UpdateText
action
(see above), or
updating input data sources via behaviours or simply restarting
scrolling along with some animations.
Area
materials can be used to render backgrounds for the text. The layer
size (and thus, the size of the layer background area) is controlled by
the Size
Control attribute. In Auto
mode, layer background area covers the actual text area plus the margins,
limited by the Min.
and Max.
Size settings. In Manual
mode, background area becomes equal to the entire Max.
Size.
Text layers contain the following base attributes and settings related
to the rendering of animated text:
- Font
Attributes: Family,
Style and Size.
- Justification:
Left, Right, Center,Fill.
- Scroll
Direction:
Left, Right, Up, Down.
- Scroll
Repeat:
Off, Immediate (repeat
right after the end of text),
Delayed (wait until text scrolls out of view before repeating).
- Scroll
Start Position
- Scroll
Control: Position
or Speed (both animatable)
- Margins:
Top, Bottom, Left, Right (all animatable)
- Tracking:
Amount of space between each character (animatable)
- Line
Spacing: Amount of space between each line of text (animatable)
-
Word Wrap
- Auto-Fit:
Automatically scale text
horizontally to fit within the designated text
area.
In addition to the above, text layers support the following standard
layer features:
See also: Composition, Motion, Image,
Materials,
Effects,
Data Sources, Behaviours.