Live Source1

Dynamic, real-time image sources, such as video capture equipment.

All material or effect blocks that can accept footage inputs also accept live source inputs. For example, any effect that can be applied on a still image can also be applied on a live source. As of CW 3.0, live sources also support audio capture.

To create a live source, invoke MediaLive (right-click) > New. The capture device and settings for the new live source can be set in Attributes > Live Source Box. Once the capture device is setup, a low-frame-rate preview of the live source input will be made available in MediaLive. Just like a footage object, dragging a live source from Media onto the Graphics Viewer will create an image layer with a basic material that references the live source.


Video: Live Video Input Option

See also: FootageImage.

1. Live source objects are available as part of the Live Input Capture license option.